Friday, 25 May 2012

Conclusion

Throughout my final year, my understanding of the 3D/Animating principles have deepened with the help of my team member Nathan who taught me many techniques and tricks to aid me in working with Maya which i had failed to pick up so far. It is these insights which have helped to shape my own image of my future and sadly i don't think the future for me lies within the animating aspect of the media industry and instead i would like to pursue a career in the modelling and rigging of characters instead but mainly the rigging side of it all.

The Project itself went as smoothly and quickly as can be expected when computers were involved, so naturally it was a pain in the arse, but out of all the projects i have completed it is this one which i am most proud of to date which brings me to point i wish  to make. Working with a student from the VFX (Visual Effects) course has greatly increased the visual quality of the animation and i am left wondering why courses like VFX/Animation/3D character animation/Stop-Motion who are all aiming to break into a similar industry are sectioned into their own groups early on in the course and are not actively encouraged to team up and work on projects which span the classes. So many of the animation brought to life by my peers and myself have been founded on brilliant ideas but have fallen through an other areas such as sound and compositing and i strongly believe if the students were set more projects like this it would also help adequately prepare them for work within the industry and improve their ability to work as a team.

The Megazord Being a productive member of society

Compositing

Compositing is without a doubt one of my least favorite things to do on the planet and the blame falls in no small way on this project. Every step of the way up until this point was smooth sailing but when it came down to compositing both myself and Nathan have fairly good grasps on both Nuke and After effects (Compositing Software) so with our combined efforts and expertise it should have been easy. wrong. The software was a nightmare to work, with frequent crashes, errors and worst of all the dreaded file corruption. Eventually after much stress and grief we finally managed to get the video edited and pieced together. All that was left was to attach the sound effects and dialogue to the animation. However, unbenounced to us one of the video compositions of Sam our actor, decided to render itself out in 25 frames a second instead of 24. This may not seem like much of a difference but when we attached his dialogue to the video it go gradually more and more out of sync with what he was saying and it wasn't and easy fix to say the least.

Animation

With the animatic finished the next task was in all probability the most important to the project. Well it is for me anyway. I began work by cutting the entire project into segments and i aimed for around 500 frames completed a day. Firstly i animated the key frames and then went through the 500 frames i was currently working on and fine tuned them. I would like to say everything went swimmingly but that would be lying. the major problem i came across was the limit in movement of both the hands and the arms which i feel, sadly shows up in the final animation. Once the animation was completed Nathan asked me to change all of the textures for the scenery to green so we could easily composite the unwanted scenery out of the renders. Then Finally Nathan worked his magic on the shadows in the scene meaning the Megazord could cast shadows that didn't have any green to them. We then had to sit through almost two weeks of painstakingly slow rendering.....

A rendered frame of the Animation without composition

Animatic

With the rig completed and fully functioning i had to wait for a week while Nathan unwrapped all the textures on the models so i could begin work on the animating whilst he then began painting up the textures. i threw together an animatic to aid in the actual animation process as a storyboard and although it was useful we were both pushed for time so i decided not to render the animatic and instead move on to the final animating with the animatic as reference. Here are a few screen shots of the animatic in progress.
University Mellor building scene
 Megazord kicking R2D2
Megazord and Agent interview scene

With the Animatic completed we then had to Get hold of some recording equipment and  a camera to film the actor and the background we would comp into the animation. To do this we had to enlist the aid of our friend Emma Grey from the Media Production course. Emma requisitioned a HD camera, tripod, and some amazingly heavy batteries from the media department and the three of us went on a filming day around stoke. After completing the outside filming we then called in a favor with another friend from the Drama performance and Theater arts Sam Turner our very own Man in black for a spot of green screen acting.