A rendered frame of the Animation without composition
Work in progress of the original Mighty Morphing Power Rangers Megazord Transformation done in 3DCGI
Friday, 25 May 2012
Animation
With the animatic finished the next task was in all probability the most important to the project. Well it is for me anyway. I began work by cutting the entire project into segments and i aimed for around 500 frames completed a day. Firstly i animated the key frames and then went through the 500 frames i was currently working on and fine tuned them. I would like to say everything went swimmingly but that would be lying. the major problem i came across was the limit in movement of both the hands and the arms which i feel, sadly shows up in the final animation. Once the animation was completed Nathan asked me to change all of the textures for the scenery to green so we could easily composite the unwanted scenery out of the renders. Then Finally Nathan worked his magic on the shadows in the scene meaning the Megazord could cast shadows that didn't have any green to them. We then had to sit through almost two weeks of painstakingly slow rendering.....
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Id also like to add that this is also the finalized texture
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