Friday, 25 May 2012

Conclusion

Throughout my final year, my understanding of the 3D/Animating principles have deepened with the help of my team member Nathan who taught me many techniques and tricks to aid me in working with Maya which i had failed to pick up so far. It is these insights which have helped to shape my own image of my future and sadly i don't think the future for me lies within the animating aspect of the media industry and instead i would like to pursue a career in the modelling and rigging of characters instead but mainly the rigging side of it all.

The Project itself went as smoothly and quickly as can be expected when computers were involved, so naturally it was a pain in the arse, but out of all the projects i have completed it is this one which i am most proud of to date which brings me to point i wish  to make. Working with a student from the VFX (Visual Effects) course has greatly increased the visual quality of the animation and i am left wondering why courses like VFX/Animation/3D character animation/Stop-Motion who are all aiming to break into a similar industry are sectioned into their own groups early on in the course and are not actively encouraged to team up and work on projects which span the classes. So many of the animation brought to life by my peers and myself have been founded on brilliant ideas but have fallen through an other areas such as sound and compositing and i strongly believe if the students were set more projects like this it would also help adequately prepare them for work within the industry and improve their ability to work as a team.

The Megazord Being a productive member of society

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